Abstract
In this paper, we present a new method for 3D face texture stitching based on Differential Coordinates in which 3D texture patch from different face samples can be seamless stitched patch together. Usually, traditional stitching methods for geometric textures involve two works: stitching on shape and stitching on textures. None of them combine these two works. 3D face model is composed of two parts information: surface geometry and texture elements. A natural and realistic face model can be created by interactions between them. So, the approach presented in this paper can get good result. We demonstrate that our approach enables to edit texture elements while considering the shape of face sample.
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© 2011 Springer-Verlag Berlin Heidelberg
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Ge, Y., Yin, B., sun, Y., Tang, H. (2011). 3D Face Texture Stitching Based on Differential Coordinates. In: Pan, Z., Cheok, A.D., Müller, W. (eds) Transactions on Edutainment VI. Lecture Notes in Computer Science, vol 6758. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22639-7_3
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DOI: https://doi.org/10.1007/978-3-642-22639-7_3
Publisher Name: Springer, Berlin, Heidelberg
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