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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

Abstract

According to Diagnostic and statistical manual of mental disorders (DSM-IV-TR), the lack of social behavior is a standard diagnosis of Autism Spectrum Disorder (ASD). The aim of the paper is to develop a game-based learning approach to improve the ASD children’s ability to express facial emotion and communicate with others in social activities. Therefore, the interactive game, FaceFlower, is developed and evaluated. The qualitative analysis of the experts’ evaluation yields that the interactive game is effective for the ASD children. Besides, it provides some suggestions: (1) A tutorial could be established to help players understanding the game rules and avoid them being confused. (2) Players could choose the background music, the themes and colors of the game background when playing the game. (3) The excessive elements in the game might cause ASD children unfocused and bring pressure to them.

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© 2011 Springer-Verlag Berlin Heidelberg

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Tsai, TW., Lin, MY. (2011). An Application of Interactive Game for Facial Expression of the Autisms. In: Chang, M., Hwang, WY., Chen, MP., MĂĽller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_37

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  • DOI: https://doi.org/10.1007/978-3-642-23456-9_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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