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Design and Application of the Augmented Reality with Digital Museum and Digital Heritage

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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (Edutainment 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

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Abstract

This main purpose of this paper is to Augmented Reality with Digital Museum and Digital Heritage, using 3ds max modeling computer models to establish the components, and then output "Quest 3D" file to interior planning and layout, interactive virtual exhibition use Game engine, so that users can such as immersive have through the internet. This main purpose of this paper Virtual reality mode of operation is no longer confined to the input device, with the corresponding picture cards and use Webcam, that increased interaction 3D object is presented on the screen directly, can be enhanced and the effects can also be used in teaching. General antiquarian or art of teaching are related to video or computer rendered to 3D objects, teaching can be more active closer to the real, the student interest in learning and increase acceptance, the people into Virtual Reality Scene.

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© 2011 Springer-Verlag Berlin Heidelberg

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Lee, TH., Hsu, KS., Yeh, LJ. (2011). Design and Application of the Augmented Reality with Digital Museum and Digital Heritage. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_5

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  • DOI: https://doi.org/10.1007/978-3-642-23456-9_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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