Abstract
We have implemented a checkpoint exercise in Second Life where the user interacts with several computer avatars in a team based activity. We describe the experience and the implementation of our solution and show some evaluation results.
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© 2011 Springer-Verlag Berlin Heidelberg
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Jan, D. et al. (2011). Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., Thórisson, K.R. (eds) Intelligent Virtual Agents. IVA 2011. Lecture Notes in Computer Science(), vol 6895. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23974-8_59
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DOI: https://doi.org/10.1007/978-3-642-23974-8_59
Publisher Name: Springer, Berlin, Heidelberg
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