Abstract
When ground vehicles navigate on soft terrains such as sand, snow and mud, they often leave distinctive tracks. The realistic simulation of such vehicle-terrain interaction is important for ground based visual simulations and many video games. However, the existing research in terrain deformation has not addressed this issue effectively. In this paper, we present a new terrain deformation algorithm for simulating vehicle-terrain interaction in real time. The algorithm is based on the classic terramechanics theories, and calculates terrain deformation according to the vehicle load, velocity, tire size, and soil concentration. As a result, this algorithm can simulate different vehicle tracks on different types of terrains with different vehicle properties. We demonstrate our algorithm by vehicle tracks on soft terrain.
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Zhu, Y., Chen, X., Owen, G.S. (2011). Terramechanics Based Terrain Deformation for Real-Time Off-Road Vehicle Simulation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2011. Lecture Notes in Computer Science, vol 6938. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24028-7_40
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DOI: https://doi.org/10.1007/978-3-642-24028-7_40
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