Abstract
Visual design affects the viewer with various meanings depending upon how it is presented. Our research optimizes visual design in a short animated movie format whose plot is a fixed linear narrative. Designed and functioning in a simulation environment we manipulate the visual design of this short movie according to feedback detected from the viewer. Our goal is to explore the film-maker’s ability to refine and optimize a movie experience in a real-time environment working toward a system that dynamically optimizes the visual and auditory impact of a narrative. In this paper, we describe a prototype system that explores and demonstrates these ideas.
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© 2011 Springer-Verlag Berlin Heidelberg
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Chavez, M.J., Kyaw, A.S. (2011). A Gesture-Based Interface and Active Cinema. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24571-8_36
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DOI: https://doi.org/10.1007/978-3-642-24571-8_36
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24570-1
Online ISBN: 978-3-642-24571-8
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