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A Game Prototype with Emotional Contagion

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Affective Computing and Intelligent Interaction (ACII 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6975))

Abstract

Emotional contagion (EC) in games may provide players with an unique experience. We have developed a turn-based role playing prototype game which incorporates a model based on the EC process. While playing, users have the opportunity to observe the effects of emotional events on individual characters and on the group through simulated emotional contagion dynamics.

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References

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© 2011 Springer-Verlag Berlin Heidelberg

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Pereira, G., Dimas, J., Prada, R., Santos, P.A., Paiva, A. (2011). A Game Prototype with Emotional Contagion. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24571-8_39

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  • DOI: https://doi.org/10.1007/978-3-642-24571-8_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24570-1

  • Online ISBN: 978-3-642-24571-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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