Abstract
The applicability of appropriate coping strategies is important in emergencies or traumatic experiences such as car accidents or human violence. In this context, emotion regulation and decision making are relevant. However, research on human reactions to traumatic experiences is very challenging and most existing research uses retrospective assessments of these variables of interest. Thus, we are currently developing and evaluating novel methods to investigate human behavior in cases of emergency. Virtual reality scenarios of emergencies are employed to enable an immersive interactive engagement (e.g., dealing with fire inside a building) based on the modification of Valve’s popular SourceTM 2007 game engine.
This paper presents our ongoing research project, which aims at the empirical investigation of human strategic behavior under the influence of emotions while having to cope with virtual emergencies.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Becker-Asano, C., Wachsmuth, I.: Affective computing with primary and secondary emotions in a virtual human. Autonomous Agents and Multiagent Systems 20(1), 32–49 (2010)
Brooks, F.: What’s real about virtual reality? Computer Graphics and Applications (19), 16–27 (1999)
Dunkin, B., Adrales, G., Apelgren, K., Mellinger, J.: Surgical simulation: a current review. Surgical Endoscopy 21, 357–366 (2007)
Gabe: Missing Information: Half Life 2 MOD, http://www.love-tub.net/ (retrieved April 18, 2011)
Gratch, J., Marsella, S.: Evaluating a Computational Model of Emotion. Autonomous Agents and Multi-Agent Systems 1(11), 23–43 (2005)
Kenny, P., Parsons, T.D., Gratch, J., Rizzo, A.A.: Evaluation of Justina: A Virtual Patient with PTSD. In: Prendinger, H., Lester, J.C., Ishizuka, M. (eds.) IVA 2008. LNCS (LNAI), vol. 5208, pp. 394–408. Springer, Heidelberg (2008)
Marsella, S.C., Gratch, J.: EMA: A process model of appraisal dynamics. Cognitive Systems Research 10(1), 70–90 (2009)
Reger, G.M., Gahm, G.A.: Virtual reality exposure therapy for active duty soldiers. Journal of Clinical Psychology (64), 940–946 (2008)
Riva, G., Mantovani, F., Capideville, C.S., Preziosa, A., Morganti, F., Villani, D., et al.: Affective Interactions Using Virtual Reality: The Link between Presence and Emotions. CyberPsychology & Behavior (1), 45–56 (2007)
Riva, G., Raspelli, S., Algeri, D., Pallavicini, F., Gorini, A., Wiederhold, B.K., et al.: Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders. Cyberpsychology, Behavior, and Social Networking 13, 55–65 (2010)
Rovira, A., Swapp, D., Spanlang, B., Slater, M.: The Use of Virtual Reality in the Study of People’s Responses to Violent Incidents. Frontiers in Behavioral Neuroscience 59(3), 1–10 (2009)
Seymour, N.: VR to OR: A Review of the Evidence that Virtual Reality Simulation Improves Operating Room Performance. World Journal of Surgery 32, 182–188 (2008)
Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences 364, 3549–3557 (2009)
Slater, M., Willbur, S.: A Framework for Immersive Virtual Environments (FIVE) - Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6(6), 603–616 (1997)
Smith, S.P., Trenholme, D.: Rapid prototyping a virtual fire drill environment using computer game technology. Fire Safety Journal 44(4), 559–569 (2009)
Trivisio: VRvision HMD product website (Trivisio). Trivisio Prototyping GmbH, http://www.trivisio.com/index.php/products/hmdnte/vrvision-hmd (retrieved February 17, 2011)
Valve Corporation: Half-Life 2, http://www.valvesoftware.com/games/hl2.html (retrieved February 17, 2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Becker-Asano, C., Sun, D., Kleim, B., Scheel, C.N., Tuschen-Caffier, B., Nebel, B. (2011). Outline of an Empirical Study on the Effects of Emotions on Strategic Behavior in Virtual Emergencies. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24571-8_64
Download citation
DOI: https://doi.org/10.1007/978-3-642-24571-8_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24570-1
Online ISBN: 978-3-642-24571-8
eBook Packages: Computer ScienceComputer Science (R0)