Abstract
In the crossroad between Artificial Intelligence and Digital Entertainment we find the technologies to create characters that are adaptable to new situations, unpredictable, fast learners, enabled with memory of past situations and a variety of consistent and convincing behaviour over time. According to recent studies in the fields of Neuroscience and Psychology, the ability to solve problems is not only related to the capability to manipulate symbols, but also to the ability to explore the environment and to engage into social interactions, which can be expressed as emotional phenomena. The results of these studies characterize the key role that personality and emotions play in the activities of perception, attention, planning, reasoning, creativity, learning, memory and decision making. When modules for handling personality and emotion are incorporated into an agent architecture, it is possible to build believable agents. In the present work, we introduce a computer architecture to build believable agents enabled with personality and emotion.
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Neto, A.F.B., da Silva, F.S.C. (2012). A Computer Architecture for Intelligent Agents with Personality and Emotions. In: Zacarias, M., de Oliveira, J.V. (eds) Human-Computer Interaction: The Agency Perspective. Studies in Computational Intelligence, vol 396. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25691-2_11
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DOI: https://doi.org/10.1007/978-3-642-25691-2_11
Publisher Name: Springer, Berlin, Heidelberg
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