Skip to main content

A Dynamics Model for Virtual Stone Skipping with Wii Remote

  • Conference paper
Multimedia, Computer Graphics and Broadcasting (MulGraB 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 262))

  • 923 Accesses

Abstract

Stone skipping is an example of rigid-fluid coupling, which typically need much computation. In this paper, we present a real-time method for visually plausible stone skipping simulation. Based on the Newtonian physics, an intuitive dynamics model is presented to simulate the linear and rotational motions of the stone. The real-world stone is substituted by the Wii Remote connected to the host PC. Our implementation shows the real-time simulation of the bouncing process of the virtual stone.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Baraff, D.: Physically based modeling: Rigid body simulation. SIGGRAPH Course Note (2001)

    Google Scholar 

  2. Batty, C., Bertails, F., Bridson, R.: A fast variational framework for accurate solid-fluid coupling. In: SIGGRAPH 2007, p. 100. ACM (2007)

    Google Scholar 

  3. Becker, M., Tessendorf, H., Teschner, M.: Direct forcing for lagrangian rigid-fluid coupling. IEEE Trans. on Visualization and Computer Graphics 15(3), 493–503 (2009)

    Article  Google Scholar 

  4. Bocquet, L.: The physics of stone skipping. American J. of Physics 71(2), 150–155 (2003)

    Article  MathSciNet  Google Scholar 

  5. Bruegge, B., et al.: Pinocchio: conducting a virtual symphony orchestra. In: ACE 2007: Proc. of the Int’l Conf. on Advances in Computer Entertainment Technology, pp. 294–295 (2007)

    Google Scholar 

  6. Carlson, M., Mucha, P.J., Turk, G.: Rigid fluid: animating the interplay between rigid bodies and fluid. In: SIGGRAPH 2004, pp. 377–384. ACM (2004)

    Google Scholar 

  7. Do, J., Lee, N., Ryu, K.W.: Realtime simulation of stone skipping. Int’l J. of Computers 4(1), 251–254 (2007)

    Google Scholar 

  8. Halliday, D., Resnick, R.: Fundamentals of Physics. John Wiley & Sons (2005)

    Google Scholar 

  9. Lee, J.C.: Hacking the nintendo wii remote. IEEE Pervasive Computing 7(3), 39–45 (2008)

    Article  Google Scholar 

  10. Lengyel, E.: Mathematics for 3D Game Programming and Computer Graphics, 2nd edn. Charles River Media, Inc. (2003)

    Google Scholar 

  11. Long, L.N., Weiss, H.: The velocity dependence of aerodynamic drag: A primer for mathematicians. The American Math. Monthly 106(2), 127–135 (1999)

    Article  MathSciNet  MATH  Google Scholar 

  12. Nagahiro, S., Hayakawa, Y.: Theoretical and numerical approach to “magic angle” of stone skipping. Phys. Rev. Lett. 94(17), 174501 (2005)

    Article  Google Scholar 

  13. Nintendo Wii (2010), http://www.nintendo.com/wii

  14. Rosellini, L., et al.: Skipping stones. J. of Fluid Mechanics 543, 137–146 (2005)

    Article  MATH  Google Scholar 

  15. Schlömer, T., Poppinga, B., Henze, N., Boll, S.: Gesture recognition with a wii controller. In: TEI 2008: Proc. of the 2nd Int’l Conf. on Tangible and Embedded Interaction, pp. 11–14 (2008)

    Google Scholar 

  16. Stam, J.: Stable fluids. In: SIGGRAPH 1999, pp. 121–128 (1999)

    Google Scholar 

  17. Takahashi, T., Ueki, H., Kunimatsu, A., Fujii, H.: The simulation of fluid-rigid body interaction. In: SIGGRAPH 2002, pp. 266–266 (2002)

    Google Scholar 

  18. WiiYourself! Project (2010), http://wiiyourself.gl.tter.org/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lee, N., Baek, N. (2011). A Dynamics Model for Virtual Stone Skipping with Wii Remote. In: Kim, Th., et al. Multimedia, Computer Graphics and Broadcasting. MulGraB 2011. Communications in Computer and Information Science, vol 262. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27204-2_25

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-27204-2_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27203-5

  • Online ISBN: 978-3-642-27204-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics