Abstract
In the realm of a format agnostic live event broadcast system, the FascinatE Scripting Engines are software components that automate taking decisions on what is visible and audible at each playout device and prepare the audiovisual content streams for display. Essentially, they act together as a Virtual Director with the production team possibly steering it via a backend user interface. We present an architecture for this real-time system and describe interfaces to other production components. Details of subcomponents of the distributed engine, design decisions and technology choices are discussed.
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Kaiser, R., Weiss, W., Kienast, G. (2012). The FascinatE Production Scripting Engine. In: Schoeffmann, K., Merialdo, B., Hauptmann, A.G., Ngo, CW., Andreopoulos, Y., Breiteneder, C. (eds) Advances in Multimedia Modeling. MMM 2012. Lecture Notes in Computer Science, vol 7131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27355-1_73
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DOI: https://doi.org/10.1007/978-3-642-27355-1_73
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