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Teaching Computer Graphics in Digital Game Specialty

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Information Computing and Applications (ICICA 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 244))

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Abstract

Computer graphics is an important specialized course in digital game development. Traditional teaching of computer graphics is not very fit for the students of digital game development specialty. Based on combining the character of digital game specialty with that of computer graphics, in this paper we analyzed some problems existed in daily teaching of computer graphics, discussed some methods to solve the problems.The methods involve in the aspects of teaching contents, teaching means and experiment teaching. One year’s experience of teaching practice shows that these discussed methods produce obvious effects on improving quality of daily teaching.

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© 2011 Springer-Verlag Berlin Heidelberg

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Du, H., Shu, L. (2011). Teaching Computer Graphics in Digital Game Specialty. In: Liu, C., Chang, J., Yang, A. (eds) Information Computing and Applications. ICICA 2011. Communications in Computer and Information Science, vol 244. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27452-7_13

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  • DOI: https://doi.org/10.1007/978-3-642-27452-7_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27451-0

  • Online ISBN: 978-3-642-27452-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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