Abstract
This paper studies a class of random access games for wireless channels with multipacket reception. First, necessary and sufficient equilibrium conditions for a contention strategy profile to be a Nash equilibrium for general wireless channels are established. Then, applications of these equilibrium conditions for well-known channel models are illustrated. Various engineering insights and design ideas are provided. Finally, the results are extended to an incomplete information game setting, and best-response learning dynamics leading to Nash equilibria are investigated.
This research was supported in part by the U.S. National Science Foundation under Grant CNS-09-05086, and by the Australian Research Council under Grant DP-11-0102729.
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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Inaltekin, H., Chiang, M., Poor, H.V. (2012). Selfish Random Access: Equilibrium Conditions and Best-Response Learning. In: Jain, R., Kannan, R. (eds) Game Theory for Networks. GameNets 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 75. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30373-9_12
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DOI: https://doi.org/10.1007/978-3-642-30373-9_12
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