Skip to main content

A Game-Theoretic Model of Attention in Social Networks

  • Conference paper
Algorithms and Models for the Web Graph (WAW 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7323))

Included in the following conference series:

Abstract

We model the economics of producing content in online social networks such as Facebook and Twitter. We propose a game-theoretic model within which we quantify inefficiencies from contributions by strategic users in online environments. Attention and information are assumed to be the main motivation for user contributions. We treat attention as a mechanism for sharing the profit from consuming information and introduce a general framework for analyzing dynamics of contributions in online environments. We analyze the proposed model and identify conditions for existence and efficient computation of pure-strategy Nash equilibrium.

We prove a bicriteria bound on the price of anarchy; in particular we show that the social welfare from central control over level of contribution by users is no larger than the social welfare from strategic agents with twice as large consumption utilities. We then construct and analyze a family of production games that have an arbitrarily large price of anarchy. We also prove non-robustness of the price of anarchy for a particular instance of the introduced family, establishing a distinction between the games studied here and network congestion games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Borgs, C., Chayes, J., Karrer, B., Meeder, B., Ravi, R., Reagans, R., Sayedi, A.: Game-Theoretic Models of Information Overload in Social Networks. In: Kumar, R., Sivakumar, D. (eds.) WAW 2010. LNCS, vol. 6516, pp. 146–161. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  2. Franck, G.: Essays on Science and Society: Scientific Communication–A Vanity Fair? Science 286(5437), 53–55 (1999)

    Article  Google Scholar 

  3. Ghosh, A., Hummel, P.: A game-theoretic analysis of rank-order mechanisms for user-generated content. In: Proceedings of the 12th ACM Conference on Electronic Commerce, EC 2011, pp. 189–198. ACM, New York (2011)

    Chapter  Google Scholar 

  4. Ghosh, A., McAfee, P.: Incentivizing high-quality user-generated content. In: Proceedings of the 20th International Conference on World Wide Web, WWW 2011, pp. 137–146. ACM, New York (2011)

    Chapter  Google Scholar 

  5. Huberman, B.A., Loch, C.H., ÖNçüler, A.: Status As a Valued Resource. Social Psychology Quarterly 67(1), 103–114 (2004)

    Article  Google Scholar 

  6. Huberman, B.A., Romero, D.M., Wu, F.: Crowdsourcing, attention and productivity. J. Inf. Sci. 35, 758–765 (2009)

    Article  Google Scholar 

  7. Jain, S., Chen, Y., Parkes, D.C.: Designing incentives for online question and answer forums. In: Proceedings of the 10th ACM Conference on Electronic Commerce, EC 2009, pp. 129–138. ACM, New York (2009)

    Chapter  Google Scholar 

  8. Leskovec, J., Adamic, L., Huberman, B.: The dynamics of viral marketing. In: Proceedings of the 7th ACM Conference on Electronic Commerce, EC 2006, pp. 228–237. ACM Press (2005)

    Google Scholar 

  9. Miura, A., Yamashita, K.: Psychological and Social Influences on Blog Writing: An Online Survey of Blog Authors in Japan. Journal of Computer-Mediated Communication 12(4), 1452–1471 (2007)

    Article  Google Scholar 

  10. Rosen, J.B.: Existence and Uniqueness of Equilibrium Points for Concave N-Person Games. Econometrica 33(3), 520–534 (1965)

    Article  MathSciNet  MATH  Google Scholar 

  11. Rosenthal, R.W.: A class of games possessing pure-strategy Nash equilibria. International Journal of Game Theory 2(1), 65–67 (1973)

    Article  MathSciNet  MATH  Google Scholar 

  12. Roughgarden, T.: Intrinsic robustness of the price of anarchy. In: Proceedings of the 41st Annual ACM Symposium on Theory of Computing, STOC 2009, pp. 513–522. ACM, New York (2009)

    Chapter  Google Scholar 

  13. Roughgarden, T., Tardos, E.: How bad is selfish routing? In: Proceedings of the 41st Annual Symposium on Foundations of Computer Science, pp. 93–102. IEEE Computer Society, Washington, DC (2000)

    Chapter  Google Scholar 

  14. Shapley, L.S.: A value for n-person games. In: Kuhn, H.W., Tucker, A.W. (eds.) Contributions to the Theory of Games, Volume II. Annals of Mathematics Studies, vol. 28, pp. 307–317. Princeton University Press, Princeton (1953)

    Google Scholar 

  15. Wu, F., Huberman, B.A.: Novelty and collective attention. Technical report, Proceedings of National Academy of Sciences (2007)

    Google Scholar 

  16. Wu, F., Wilkinson, D.M., Huberman, B.A.: Feedback loops of attention in peer production. In: Proceedings of the 2009 International Conference on Computational Science and Engineering, vol. 4, pp. 409–415. IEEE Computer Society, Washington, DC (2009)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Goel, A., Ronaghi, F. (2012). A Game-Theoretic Model of Attention in Social Networks. In: Bonato, A., Janssen, J. (eds) Algorithms and Models for the Web Graph. WAW 2012. Lecture Notes in Computer Science, vol 7323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30541-2_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-30541-2_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30540-5

  • Online ISBN: 978-3-642-30541-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics