Abstract
This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning English as a second language. ZooQuest embedded the Mobile English Learning (MEL) application and was compared to MEL as a stand-alone application. Two groups were compared in a quasi-experimental pre- and posttest design. Fifth graders that used the ZooQuest application spent more time on learning at home than fifth graders that used the MEL application and obtained significant better learning results on the posttest than they did on the pretest. The ZooQuest application demonstrated its benefits in the practice of language learning outside school.
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Sandberg, J., Maris, M., De Geus, K.: Mobile English learning: An evidence-based study with fifth graders. Computers & Education 57(1), 1334–1347 (2011)
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© 2012 Springer-Verlag Berlin Heidelberg
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Veenhof, G., Sandberg, J., Maris, M. (2012). ZooQuest: A Mobile Game-Based Learning Application for Fifth Graders. In: Cerri, S.A., Clancey, W.J., Papadourakis, G., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30950-2_122
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DOI: https://doi.org/10.1007/978-3-642-30950-2_122
Publisher Name: Springer, Berlin, Heidelberg
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