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Two-Level Game Semantics, Intersection Types, and Recursion Schemes

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Automata, Languages, and Programming (ICALP 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7392))

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Abstract

We introduce a new cartesian closed category of two-level arenas and innocent strategies to model intersection types that are refinements of simple types. Intuitively a property (respectively computation) on the upper level refines that on the lower level. We prove Subject Expansion—any lower-level computation is closely and canonically tracked by the upper-level computation that lies over it—which is a measure of the robustness of the two-level semantics. The game semantics of the type system is fully complete: every winning strategy is the denotation of some derivation. To demonstrate the relevance of the game model, we use it to construct new semantic proofs of non-trivial algorithmic results in higher-order model checking.

A full version with proofs is available at http://www.cs.ox.ac.uk/people/luke.ong/personal/publications/icalp12.pdf .

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References

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Ong, C.H.L., Tsukada, T. (2012). Two-Level Game Semantics, Intersection Types, and Recursion Schemes. In: Czumaj, A., Mehlhorn, K., Pitts, A., Wattenhofer, R. (eds) Automata, Languages, and Programming. ICALP 2012. Lecture Notes in Computer Science, vol 7392. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31585-5_31

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  • DOI: https://doi.org/10.1007/978-3-642-31585-5_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31584-8

  • Online ISBN: 978-3-642-31585-5

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