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Game Tree Search with Adaptive Resolution

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Advances in Computer Games (ACG 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7168))

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Abstract

In this paper, we use an adaptive resolution R to enhance the min-max search with alpha-beta pruning technique, and show that the value returned by the modified algorithm, called Negascout-with-resolution, differs from that of the original version by at most R. Guidelines are given to explain how the resolution should be chosen to obtain the best possible outcome. Our experimental results demonstrate that Negascout-with-resolution yields a significant performance improvement over the original algorithm on the domains of random trees and real game trees in Chinese chess.

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Chang, HJ., Tsai, MT., Hsu, Ts. (2012). Game Tree Search with Adaptive Resolution. In: van den Herik, H.J., Plaat, A. (eds) Advances in Computer Games. ACG 2011. Lecture Notes in Computer Science, vol 7168. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31866-5_26

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  • DOI: https://doi.org/10.1007/978-3-642-31866-5_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31865-8

  • Online ISBN: 978-3-642-31866-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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