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Three Elemental Game Progress Patterns

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Intelligent Science and Intelligent Data Engineering (IScIDE 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7202))

Abstract

This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns. It is suggested that this finding is universal for all games. Time history of information of game outcome obtained by data analyses and existing models suggests that for neutral observers a “balanced game” is frustrating, a “one-sided game” is boring, and a “seesaw game” is exciting.

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© 2012 Springer-Verlag Berlin Heidelberg

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Iida, H., Nakagawa, T., Spoerer, K., Sone, S. (2012). Three Elemental Game Progress Patterns. In: Zhang, Y., Zhou, ZH., Zhang, C., Li, Y. (eds) Intelligent Science and Intelligent Data Engineering. IScIDE 2011. Lecture Notes in Computer Science, vol 7202. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31919-8_73

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  • DOI: https://doi.org/10.1007/978-3-642-31919-8_73

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-31918-1

  • Online ISBN: 978-3-642-31919-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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