Abstract
One of our projects involved building a racing game based on the Graph Camera concept introduced in [1]. The idea is to race around a track in a world in which the light can bend around corners thus potentially letting the player see from the start to the end point. The game play element here is to understand the distorted view of the world and being able to identify turns in the otherwise straight looking road that is visible on screen.
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Kim, S. (2012). Racing Game Model Using Multiple Camera Structure. In: Lee, G., Howard, D., Kang, J.J., Ślęzak, D. (eds) Convergence and Hybrid Information Technology. ICHIT 2012. Lecture Notes in Computer Science, vol 7425. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32645-5_33
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DOI: https://doi.org/10.1007/978-3-642-32645-5_33
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