Abstract
This paper proposes a novel framework for texture mapping of 3D models. Given a reconstructed 3D mesh model and a set of calibrated images, a high-quality texture mosaic of the surface can be created after the process of our method. We focus on avoiding noticeable seams, color inconsistency and ghosting artifacts, which is typically due to such facts as modeling inaccuracy, calibration error and photometric disagreement. We extend the multi-band blending technique in a principled manner and apply it to assemble texture images in different frequency domains elaborately. Meanwhile, self-occlusion and highlight problem is taken into account. Then a novel texture map creating method is employed. Experiments based on our 3D Reconstruction System show the effectiveness of our texturing framework.
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Chen, Z., Zhou, J., Chen, Y., Wang, G. (2012). 3D Texture Mapping in Multi-view Reconstruction. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2012. Lecture Notes in Computer Science, vol 7431. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33179-4_35
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DOI: https://doi.org/10.1007/978-3-642-33179-4_35
Publisher Name: Springer, Berlin, Heidelberg
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