Abstract
Education in the field of computer programming is a challenging task, in particular when some complex issues are introduced for non-computer science students. A number of simplified programming languages, environments and simulation software have been developed in recent years to support both teaching as well as self-learning of different programming techniques. However, there are no solutions for teaching in the domain of concurrent programming in the Java language. In this paper we present our original concept of studies using NXT robots to teach Java-based concurrency. An NXT robot equipped with Java virtual machine seems to be a good solution to improve teaching concurrent programming. Actions performed in real-time by robots allow students to observe the performance of their applications and quickly identify mistakes in their code.
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Szweda, Ł., Wilusz, D., Flotyński, J. (2012). Application of NXT Based Robots for Teaching Java-Based Concurrency. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_6
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DOI: https://doi.org/10.1007/978-3-642-33466-5_6
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