Abstract
Since the Renaissance, the remains, myths and visual representations of ancient Rome have influenced not only European culture but also the architecture and urban planning of the big cities of Europe and of the Americas through the process of colonization. The University of Caen Basse-Normandie (France) has a famous visual representation of ancient Rome in the scale model of Paul Bigot, a French architect who lived at the beginning of the 20th century. This exceptional part of our cultural heritage has been the pretext for a virtual reconstruction of ancient Rome. The technologies used and, in particular, the interactive visit with access to ancient source materials give a new life to the myth. Our team has developed a fully interactive model of ancient Rome which allows a visitor to move freely in a full-scale city and enter the main public buildings as well as some private apartments. The aim is both scientific and didactic. Scholars can use the model as a regularly updated database for reference and possible experiments. The general public can visualize a world that is now beyond their reach. This paper will focus on a particular example: the temple of Venus and Rome in its condition as of the 4th century A.D.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Cassanelli, R., et al.: Ruins of ancient Rome. The drawings of French architects who won the Prix de Rome (1786-1924). Getty Publications, Los Angeles (2002)
Cassatella, A.: Venus et Roma aedes, templum. In: Steinby, E.M. (ed.) Lexicon Topographicum Vrbis Romae, Quasar, Roma, vol. V, pp. 121–123 (1999)
D’Amico, J.-C., et al. (eds.): Le mythe de Rome en Europe. PUC, Caen (2012)
Danti, A.: Il Tempio di Venere e Roma. Editorial Service System, Rome (2000)
Fleury, P.: Ancient machines and virtual restitution. In: Vergnieux, R. (ed.) Virtual Retrospect, Bordeaux, pp. 51–56 (2004)
Fleury, P., et al.: Réalité virtuelle et restitution de la Rome antique du IVe siècle après J.-C. Histoire Urbaine 18, 157–165 (2007)
Fleury, P., et al.: Interactive Visit of the city of Rome in the fourth century A.D. In: Frischer, B., et al. (eds.) CAA 2009, Making History Interactive, pp. 67–75. Archaeopress, Oxford (2009)
Madeleine, S., Fleury, P., et al: Le plan de Rome de Paul Bigot à l’Université de Caen et son double virtuel. In Situ, 17 (2011)
Frischer, B., et al.: Rome Reborn 2.0: a case study of Virtual City Reconstruction Using Procedural Modeling Techniques. In: Javier Melero, F., et al. (eds.) CAA 2010, Fusion of Cultures, pp. 62–66. Archaeopress, Oxford (2010)
Giardina, A., et al.: Rome. L’idée et le mythe. Du Moyen-Âge à nos jours. Fayard / Laterza, Paris / Rome (2000)
Golvin, J.-C.: L’image de restitution et la restitution de l’image, Caen, France (2010), http://www.unicaen.fr/cireve/rome/pdf/COURS1.pdf (accessed May 7, 2012)
Monaco, E.: Il tempio di Venere e Roma. Appunti sulla fase di IV secolo. In: Aurea Roma, Catalogo della mostra, L’Erma di Bretschneider, Roma (2000)
Raffarin-Dupuis, A.: Flavio Biondo, Roma instaurata. I. Les Belles Lettres, Paris (2005)
Royo, M.: Rome et l’architecte. PUC, Caen (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fleury, P., Madeleine, S. (2012). Reviving Ancient Rome: Virtual Reality at the Service of Cultural Heritage. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds) Progress in Cultural Heritage Preservation. EuroMed 2012. Lecture Notes in Computer Science, vol 7616. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34234-9_16
Download citation
DOI: https://doi.org/10.1007/978-3-642-34234-9_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34233-2
Online ISBN: 978-3-642-34234-9
eBook Packages: Computer ScienceComputer Science (R0)