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Accurate Depth-of-Field Rendering Using Adaptive Bilateral Depth Filtering

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Book cover Computational Visual Media (CVM 2012)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7633))

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Abstract

Real-time depth of field (DoF) rendering is crucial to realistic image synthesis and VR applications. This paper presents a new method to simulate the depth-of-field effects with bilateral depth filtering. Unlike the traditional rendering methods that handle the depth-of-field with Gaussian filtering, we develop a new DoF filter, called adaptive bilateral depth filter, to adaptively postfilter the pixels according to their depth variance. Depth information is used to focus on the objects with edge-preserving property. Our approach can eliminate the artifacts of intensity leakage, which can generate adaptive high-quality DoF rendering effects dynamically, and can be fully implemented in GPU parallelization.

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© 2012 Springer-Verlag Berlin Heidelberg

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Wu, S., Yu, K., Sheng, B., Huang, F., Gao, F., Ma, L. (2012). Accurate Depth-of-Field Rendering Using Adaptive Bilateral Depth Filtering. In: Hu, SM., Martin, R.R. (eds) Computational Visual Media. CVM 2012. Lecture Notes in Computer Science, vol 7633. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34263-9_33

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  • DOI: https://doi.org/10.1007/978-3-642-34263-9_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34262-2

  • Online ISBN: 978-3-642-34263-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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