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Streaming DirectX-Based Games on Windows

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Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

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Abstract

We present a framework that allows for simulating a cloud gaming architecture with any DirectX-based video game. The gamer’s screen is captured and compressed as a video stream using the VP8 codec and sent over the network using UDP. We use this framework to evaluate the influence of frame-rate and encoding bit-rate on the Quality of Experience, as perceived by a panel of human test subjects.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Franiak, A., Pitrey, Y., Czepa, C., Hlavacs, H. (2012). Streaming DirectX-Based Games on Windows. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_41

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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