Skip to main content

Research on Behavior Model of Virtual Soldier

  • Conference paper
AsiaSim 2012 (AsiaSim 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 323))

Included in the following conference series:

Abstract

In the Urbanized Terrain Simulation, it is an important task to build behavior model of virtual soldier for virtual city and to achieve independent actions. An object-oriented behavior model of virtual soldier, which has simple and comprehensive structure, is proposed in this paper. It includes basic reaction hierarchy, control hierarchy and object-oriented behavior hierarchy. And detailed action choice rules, hierarchy configuration and inner state model behavior of the behavior model are presented. The model is implemented based on the method of coalescent pattern to simulate veritably soldier behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Song, Y.: The research of the agent technology and application in Computer generated forces. Harbin Engineering University (2006)

    Google Scholar 

  2. Ma, D., Sun, L., Tong, M.-A.: The collision detection algorithm in virtual scene in. Firepower Command and Control (2004)

    Google Scholar 

  3. Wu, X.: The research of artificial fish animation Based on behavior model technique. Zhejiang University (2004)

    Google Scholar 

  4. Wang, J.: Human perception model during Football match. Computer Simulation (2008)

    Google Scholar 

  5. Baerends: On drive, conflict and instinct, and the functional behavior. Perspective in Brain Research (1976)

    Google Scholar 

  6. Hu, P.: The concept model of Army units operations. Naval University of Engineering (2006)

    Google Scholar 

  7. Xue, Q.: Equipment combat simulation base. Armored Force Engineering Institute, Beijing (2007)

    Google Scholar 

  8. Pew, R.W., Mavor, A.S.: Representation Human Behavior in Military Simulations. Iterim Report (1997)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Xue, Q., Deng, Q., Sun, J., Gao, H. (2012). Research on Behavior Model of Virtual Soldier. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34384-1_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-34384-1_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34383-4

  • Online ISBN: 978-3-642-34384-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics