Abstract
In this paper, we propose a new method to manipulate objects by using user’s pre-motion in a VR environment. Users are provided with an instinctually easy interface to VR with using their natural behaviors as their commands for manipulating VR objects. Hand pre-shaping is known as human’s unconscious behavior to face a small object to be grasped. The definitions of pre-motions are determined by users’ initial behaviors. Therefore, we present the definitions to classify characteristics of the kinds of objects and pre-motions.Using the above definitions, we develop a prototype system to validate the classifications. Consequently, manipulating VR objects by pre-motion is possible and promising.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Deering, M.F.: The HoloSketch VR Sketching System. Communications of the ACM 39, 54–61 (1996)
Greenleaf, W.J.: Developing the tools for practical VR applications. IEEE Engineering in Medicine and Biology Magagine 15, 23–30 (1996)
Bard, C., Troccaz, J., Vercelli, G.: Shape Analysis and Hand Preshaping for Grasping. In: IEEE Workshop on IROS 1991, vol. 1, pp. 64–69 (1991)
Jeannerod, M.: The timing of natural prehension movements. Journal of Motor Behavior 16, 235–254 (1984)
Arbib, M.A., Iberall, T., Lyons, D.: Coordinated control programs for movements of the hand. Experimental Brain Research 10, 111–129 (1985)
Miller, A.T., Knoop, S., Christensen, H.I., Allen, P.K.: Automatic grasp planning using shape primitives. In: Proceedings of the IEEE International Conference on Robotics and Automation, ICRA 2003, vol. 2, pp. 1824–1829 (2003)
XBOX (2012), http://www.xbox.com/en-US/Kinect?xr=shellnav
XBOX (2012), http://www.xbox.com/en-US
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Mizuno, S., Komeda, A., Yoshii, N., Yonezawa, T., Takata, M., Joe, K. (2012). Pre-motion Based VR Object Manipulation. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34384-1_59
Download citation
DOI: https://doi.org/10.1007/978-3-642-34384-1_59
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34383-4
Online ISBN: 978-3-642-34384-1
eBook Packages: Computer ScienceComputer Science (R0)