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Pre-motion Based VR Object Manipulation

Definitions and Preliminary Experiments

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AsiaSim 2012 (AsiaSim 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 323))

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Abstract

In this paper, we propose a new method to manipulate objects by using user’s pre-motion in a VR environment. Users are provided with an instinctually easy interface to VR with using their natural behaviors as their commands for manipulating VR objects. Hand pre-shaping is known as human’s unconscious behavior to face a small object to be grasped. The definitions of pre-motions are determined by users’ initial behaviors. Therefore, we present the definitions to classify characteristics of the kinds of objects and pre-motions.Using the above definitions, we develop a prototype system to validate the classifications. Consequently, manipulating VR objects by pre-motion is possible and promising.

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© 2012 Springer-Verlag Berlin Heidelberg

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Mizuno, S., Komeda, A., Yoshii, N., Yonezawa, T., Takata, M., Joe, K. (2012). Pre-motion Based VR Object Manipulation. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 323. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34384-1_59

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  • DOI: https://doi.org/10.1007/978-3-642-34384-1_59

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34383-4

  • Online ISBN: 978-3-642-34384-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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