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Visualization of Slice Image with Opacity Based on Particle-Based Renderer

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AsiaSim 2012 (AsiaSim 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 325))

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Abstract

This paper proposes a sampling technique to create a slice image with opacity to render the same volume. Our method is based on the particle-based rendering, which uses tiny particles as rendering primitives. In this research, three sampling methods are proposed for applying opacity: (1) Metropolis sampling of the whole plane, (2) Uniform sampling at each grid, (3) Metropolis sampling at each grid. The results show that the borderline is clearly shown in the low-opacity area using technique 2 and is clearly shown in the high-opacity area by using technique 3.

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References

  1. Koyamada, K., Sakamoto, N., Tanaka, S.: A Particle Modeling for Rendering Irregular Volumes. In: Proceedings of the International Conference on Computer Modeling and Simulation (UKSIM 2008), Cambridge, England, pp. 372–377 (2008)

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© 2012 Springer-Verlag Berlin Heidelberg

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Hasegawa, K., Ojima, S., Hachimura, K., Tanaka, S. (2012). Visualization of Slice Image with Opacity Based on Particle-Based Renderer. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 325. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34387-2_44

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  • DOI: https://doi.org/10.1007/978-3-642-34387-2_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34386-5

  • Online ISBN: 978-3-642-34387-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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