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A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences

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Book cover Neural Information Processing (ICONIP 2012)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7666))

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Abstract

The design of a computer game based educational experience is a multidisciplinary task that requires the collaboration of experts in game design, education and in the field of instruction. In this paper we present an educational game (EG) design method which tackles this multiplicity of backgrounds allowing each of the experts to focus on the aspects of the game design related to his/her area of expertise. The method is supported by a modular conceptual model that provides a common framework for describing an EG and facilitates the reuse of design components and the description of new game variants. In order to illustrate the proposal we describe the process of design and implementation of ‘Maz-E-nglish’, an EG for mobile devices which aims to help children learning English grammar.

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© 2012 Springer-Verlag Berlin Heidelberg

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Zarraonandia, T., Díaz, P., Aedo, I. (2012). A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences. In: Huang, T., Zeng, Z., Li, C., Leung, C.S. (eds) Neural Information Processing. ICONIP 2012. Lecture Notes in Computer Science, vol 7666. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34478-7_68

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  • DOI: https://doi.org/10.1007/978-3-642-34478-7_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34477-0

  • Online ISBN: 978-3-642-34478-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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