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Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection

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Motion in Games (MIG 2012)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7660))

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Abstract

In this paper we propose a machine learning approach to design strong classifiers based on the most relevant combination of 1444 weak classifiers based on pose parameters. This classifier is embedded in a three-layers recognition system which enables us to recognize 70 different gestures performed by various users with high style variability; the recognition ratio is 97.5% with our approach.

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© 2012 Springer-Verlag Berlin Heidelberg

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Liang, X., Multon, F., Geng, W. (2012). Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. In: Kallmann, M., Bekris, K. (eds) Motion in Games. MIG 2012. Lecture Notes in Computer Science, vol 7660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34710-8_34

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  • DOI: https://doi.org/10.1007/978-3-642-34710-8_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34709-2

  • Online ISBN: 978-3-642-34710-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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