Abstract
In this article we explore the means by which state-of-the-art knowledge on children counseling techniques can be combined with digital interactive narrative tools to facilitate communication with children during counseling sessions. The field of “narrative play therapy” could profit from the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children’s engagement. We present a digital interactive narrative application integrated with a “step-by-step” guide to the counselor, which could be adapted to many different situations and contexts where an adult professional counselor (or therapists) needs to establish a trustful and efficient communication with children. Furthermore, the tool was specifically customized to pediatric audiology counseling. Our evaluation shows that the tool maintains the centrality of the child’s perspective thanks to the emergent interactive storytelling process. At the same time the counselor is given the means for obtaining valuable information for guiding and structuring the therapeutic process.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Sharry, J.: Counselling Children, Adolescents and Families: A Strengths-based Approach. SAGE Publications, London (2004)
Landreth, G., Bratton, S.: Play Therapy. ERIC Digest (1999)
Epson, D., Freeman, J., Lebovits, D.: Playful Approaches to Serious Problems: Narrative Therapy with Children and their Families. W. W. Norton & Company Inc., New York (1997)
Trudy, E.: The Use of Digital Media Within Gestalt Play Therapy. University of South Africa (2011)
Coyle, D., Doherty, G., Sharry, J.: An Evaluation of a Solution Focused Computer Game. Adolescent Interventions. Clin. Child Psychol. Psychiatry 14(3), 345–360 (2009)
Griffiths, M.: The Therapeutic Value of Video Games. In: Goldstein, J., Raessens, J. (eds.) Handbook of Computer Game Studies, pp. 161–170. MIT Press, Boston (2005)
Holmes, J.: Narrative in psychiatry and psychothherapy: the evidence? J. Med. Ethics: Medical Humanities 26(2), 92–96 (2000)
Polkinghorne, D.: Narrative Knowing and the Human Sciences. SUNY Press (1988)
Duggan, A.: “Who Will Comfort Toffle" – Creating Audiences for Children’s Preferred Futures. In: Robinson, D., Fisher, P., Gilzean, N., Lee, T., Robinson, S. J., Woodcock, P. (eds.) Narrative & Memory an Interdisciplinary Approach, pp. 25–32. University of Huddersfield (2008)
Cattanach, A.: Narrative Approaches in Play with Children. Jessica Kingsley Publishers, London (2008)
Schaefer, C.E., Drewes, A.A.: The Therapeutic Powers of Play and Play Therapy. In: School-Based Play Therapy, 2nd edn., pp. 3–16. John Wiley & Sons, Inc., Habaken (2010)
Barthes, R.: An Introduction to the Structural Analysis of Narrative. New Literary History 6(2), 237–272 (1975)
Bruner, J.: Acts of Meaning. Harvard University Press, Cambridge (1990)
Furlonger, B.E.: Narrative Therapy and Children with Hearing Impairments. American Annals of the Deaf 144(4), 325–332 (1999)
White, M., Epson, D.: Narrative Means to Therapeutic Ends. Dulwich Centre. W.W. Norton & Company, Adelaide (1990)
White, M.: Externalizing Conversations Revisited. In: Morgan, A., White, M. (eds.) Narrative Therapy with Children and their Families, pp. 2–56. Dulwich Centre Publications, Adelaide (2006)
Pehrsson, D.E., Aguilera, M.E.: Play Therapy: Overview and Implications for Counselors. Professional Counseling Digest (2007)
Landreth, G.: Therapeutic Limit Setting in the Play Therapy Relationship. Professional Psychology: Research and Practice 33(6), 529–535 (2002)
De Faoite, A.T.: Narrative Play Therapy: Thepry and Practice. Jessica Kingsley Publishers, London (2011)
Gardner, J.: Can Mario Bros. Help? Nintendo Games as an Adjunct in Psychotherapy with Children. Psychotherapy 28(4), 667–670 (1991)
Spence, J.: The use of computer arcade games in behaviour management. Maladjustment and Therapeutic Education 6(1), 64–68 (1988)
Aymard, L.: ‘Funny Face’: Shareware for child counselling and play therapy. Journal of Technology in Human Services 20(1), 11–29 (2002)
Ryan, M.L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. John Hopkins University Press, Baltimore (2001)
Louchart, S., Swartjes, I., Kriegel, M., Aylett, R.S.: Purposeful Authoring for Emergent Narrative. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 273–284. Springer, Heidelberg (2008)
Iurgel, I.A.: An Authoring Framework for Interactive Narrative with Virtual Characters. Technical University Darmstadt. Darmstadt, Germany, Mendeley (2008)
Pearce, C.: Emergent authorship: the next interactive revolution. Computers & Graphics 26(1), 21–29 (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Baceviciute, S., Rützou Albæk, K.R., Arsovski, A., Bruni, L.E. (2012). Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for Audiology. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., Méndez, G. (eds) Interactive Storytelling. ICIDS 2012. Lecture Notes in Computer Science, vol 7648. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34851-8_5
Download citation
DOI: https://doi.org/10.1007/978-3-642-34851-8_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34850-1
Online ISBN: 978-3-642-34851-8
eBook Packages: Computer ScienceComputer Science (R0)