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An Experience of Using Virtual Worlds and Tangible Interfaces for Teaching Computer Science

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Ubiquitous Computing and Ambient Intelligence (UCAmI 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7656))

Abstract

In this paper we present Cubica, an educational application that integrates virtual worlds with tangible interfaces. The application is focused on teaching computer science, in particular “sorting algorithms”. The tangible interface is used to make concrete the abstract concept of array, while the virtual world is used for delivering explanations. This educational application has been used with students at different educational levels in secondary education.

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© 2012 Springer-Verlag Berlin Heidelberg

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Mateu, J., Alamán, X. (2012). An Experience of Using Virtual Worlds and Tangible Interfaces for Teaching Computer Science. In: Bravo, J., López-de-Ipiña, D., Moya, F. (eds) Ubiquitous Computing and Ambient Intelligence. UCAmI 2012. Lecture Notes in Computer Science, vol 7656. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35377-2_66

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  • DOI: https://doi.org/10.1007/978-3-642-35377-2_66

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35376-5

  • Online ISBN: 978-3-642-35377-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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