Abstract
In this paper we present Cubica, an educational application that integrates virtual worlds with tangible interfaces. The application is focused on teaching computer science, in particular “sorting algorithms”. The tangible interface is used to make concrete the abstract concept of array, while the virtual world is used for delivering explanations. This educational application has been used with students at different educational levels in secondary education.
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Mateu, J., Alamán, X. (2012). An Experience of Using Virtual Worlds and Tangible Interfaces for Teaching Computer Science. In: Bravo, J., López-de-Ipiña, D., Moya, F. (eds) Ubiquitous Computing and Ambient Intelligence. UCAmI 2012. Lecture Notes in Computer Science, vol 7656. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35377-2_66
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DOI: https://doi.org/10.1007/978-3-642-35377-2_66
Publisher Name: Springer, Berlin, Heidelberg
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