Abstract
We consider a slotted-ALOHA LAN with loss-averse, noncooperative greedy users. To avoid non-Pareto equilibria, particularly deadlock, we assume probabilistic loss-averse behavior. This behavior is modeled as a modulated white noise term, in addition to the greedy term, creating a diffusion process modeling the game. We observe that when player’s modulate with their throughput, a more efficient exploration of play-space (by Gibbs sampling) results, and so finding a Pareto equilibrium is more likely over a given interval of time.
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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Kesidis, G., Jin, Y. (2012). Stochastic Loss Aversion for Random Medium Access. In: Krishnamurthy, V., Zhao, Q., Huang, M., Wen, Y. (eds) Game Theory for Networks. GameNets 2012. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35582-0_18
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DOI: https://doi.org/10.1007/978-3-642-35582-0_18
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