Abstract
State-of-the-art collaborative workspaces are represented either by large tabletops or wall-sized interactive displays. Extending bare multi-touch capability with metadata for association of touch events to individual users could significantly improve collaborative work of co-located group. In this paper, we present several techniques which enable development of such interactive environments. First, we describe an algorithm for scalable coupling of multiple touch sensors and a method allowing association of touch events with users. Further, we briefly discuss the Multi-Sensor (MUSE) framework which utilizes the two techniques and allows rapid development of touch-based user interface. Finally, we discuss the preliminary results of the prototype implementation.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Leigh, J.: Cyber-commons: merging real and virtual worlds. Communications of the ACM 51(1), 82–85 (2008)
Schmidt, G., et al.: A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. In: Virtual Reality Conference 2006, pp. 223–236 (2006)
Teiche, A., et al.: Multitouch Technologies. NUI Group (2009), http://nuicode.com/projects/wiki-book/files
Stødle, D.: Device-Free Interaction and Cross-Platform Pixel Based Output to Display Walls. Ph.d. thesis, Uni. of Tromsø (2009)
Dietz, P., et al.: DiamondTouch: A Multi-User Touch Technology. In: User Interface Software and Technology 2001, pp. 219–226 (2001)
Schmidt, D., et al.: HandsDown: Hand-contour-based user identification for interactive surfaces. In: Nordic Human-Computer Interaction 2010, pp. 432–441 (2010)
Tanase, C.A., et al.: Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops. Advances in Electrical and Computer Engineering 8(2), 61–63 (2008)
Annett, M., et al.: Medusa: A Proximity-Aware Multi-Touch Tabletop. In: User Interface Software and Technology 2011, pp. 337–346 (2011)
Richter, S., Holz, C., Baudisch, P.: Bootstrapper: Recognizing Tabletop Users by their Shoes. In: Human Factors in Computing Systems 2012, p. 4 (2012)
Wilson, A.D., Hrvoje, B.: Combining multiple depth cameras and projectors for interactions on, above and between surfaces. In: User Interface Software and Technology 2010 (2010)
Gjerlufsen, T., et al.: Shared Substance: developing flexible multi-surface applications. In: Human Factors in Computing Systems 2011, pp. 3383–3392 (2011)
Ponto, K., et al.: CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces. Future Generation Computer Systems 27(6), 649–656 (2010)
Jagodic, R., et al.: Enabling multi-user interaction in large high-resolution distributed environments. Future Generation Computer Systems, 914–923 (2010)
Renambot, L., et al.: SAGE: the Scalable Adaptive Graphics Environment. In: Workshop on Advanced Collaborative Environments 2004, p. 8 (2004)
Kaltenbrunner, M., Bencina, R.: reacTIVision (2012), http://reactivision.sourceforge.net/
Kim, M., et al.: Design and Development of a Distributed Tabletop System using EBITA Framework. Digital Media, 1–6 (2009)
Tuddenham, P., Robinson, P.: T3: A Toolkit for High-Resolution Tabletop Interfaces. In: Computer Supported Cooperative Work 2006, pp. 3–4 (2006)
Serrano, M., et al.: The OpenInterface Framework: a tool for multimodal interaction. In: Human Factors in Computing Systems, pp. 3501–3506 (2008)
Figueroa, P., et al.: InTml: a description language for VR applications. In: International Conference on 3D Web Technology 2002, pp. 53–58 (2002)
Shotton, J., et al.: Real-time human pose recognition in parts from single depth images. In: Computer Vision and Pattern Recognition 2011, pp. 1297–1304 (2011)
Chang, F., Chen, C., Lu, C.: A linear-time component-labeling algorithm using contour tracing technique. Comput. Vis. Image Underst. 93(2), 206–220 (2004)
Senior, A., et al.: Appearance models for occlusion handling. Image and Vision Computing 24(11), 1233–1243 (2006)
Zhang, T.Y., Suen, C.Y.: A fast parallel algorithm for thinning digital patterns. Communications of the ACM 27(3), 236–239 (1984)
Kaltenbrunner, M.: TUIO 2.0 (2011), http://www.tuio.org/?tuio20
Leigh, J., et al.: SageCommons (2012), http://www.sagecommons.org/
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Rusňák, V., Ručka, L., Holub, P. (2013). Towards User-Aware Multi-touch Interaction Layer for Group Collaborative Systems. In: Kučera, A., Henzinger, T.A., Nešetřil, J., Vojnar, T., Antoš, D. (eds) Mathematical and Engineering Methods in Computer Science. MEMICS 2012. Lecture Notes in Computer Science, vol 7721. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36046-6_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-36046-6_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-36044-2
Online ISBN: 978-3-642-36046-6
eBook Packages: Computer ScienceComputer Science (R0)