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Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking

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Transactions on Edutainment IX

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 7544))

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Abstract

Presented in this paper is an immersive and interactive entertainment environment which integrates tiled display wall and motion tracking techniques. A fast calibration method is proposed to achieve geometry alignment and color consistency of the tiled display wall. A robust motion tracking algorithm is designed to obtain the player’s moving direction and speed from video streams captured by a web camera. The tracking results are finally used to control the avatar in a virtual scene. The proposed system provides a low-cost and easy to install human-computer interaction environment.

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Zhang, L., Jiang, X., Lei, K., Xiong, H. (2013). Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking. In: Pan, Z., Cheok, A.D., Müller, W., Liarokapis, F. (eds) Transactions on Edutainment IX. Lecture Notes in Computer Science, vol 7544. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37042-7_17

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  • DOI: https://doi.org/10.1007/978-3-642-37042-7_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37041-0

  • Online ISBN: 978-3-642-37042-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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