Skip to main content

Behavior Selection Method for Entertainment Robots Using Intelligence Operating Architecture

  • Chapter
Robot Intelligence Technology and Applications 2012

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 208))

  • 210 Accesses

Abstract

To get and hold a user’s attention, entertainment robots should be able to think and behave like a human being to show various responses in a certain situation. For this purpose, this paper proposes a behavior selection method for entertainment robots using intelligence operating architecture (iOA). The iOA consists of five parts and 15 modules to implement the robot intelligence, which is motivated by the key functions of human brain. In the internal state part, the strengths of the robot’s internal states, i.e. motivation, homeostasis, and emotion, are updated. The sensory information is converted to contexts in the context module. Considering both the internal states and contexts, a behavior which is composed of four expressions, i.e. facial expression, gesture, movement, and voice expression, is selected in the problem solving module. To show the effectiveness of the proposed method, a software entertainment robot is implemented for simulations. The simulation results show that entertainment robots with different characteristics can be created and they can generate various behaviors by the proposed behavior selection method.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Pelachaud, C., Gelin, R., Martin, J.-C., Le, Q.A.: Expressive Gestures Displayed by a Humanoid Robot during a Storytelling Application. Paper presented at New Frontiers in Human-Robot Interaction (AISB), Leicester (2010)

    Google Scholar 

  2. Stiefelhagen, R., Fugen, C., Gieselmann, P., Hozapfel, H., Nickel, K., Waibel, A.: Natural Human-Robot Interaction using Speech, Head Pose and Gestures. Paper presented at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Sndai, Japan, pp. 2422–2427 (2004)

    Google Scholar 

  3. Yoo, B.-S., Cho, S.-H., Kim, J.-H.: Fuzzy Integral-based Composite Facial Expression Generation for a Robotic Head. Paper Presented at IEEE International Conference on Fuzzy Systems 2011, pp. 917–923 (2011)

    Google Scholar 

  4. Kim, J.-H., Choi, S.-H., Park, I.-W., Zaheer, S.A.: Intelligence Technologies for Robots That Think. IEEE Computational Intelligence Magazine (2012) (under review)

    Google Scholar 

  5. Reiss, S.: Who am I? The 16 Basic Desires that Motivate Our Actions and Define Our Personalities. Berkley Trade (2002)

    Google Scholar 

  6. Breazeal, C.: Emotion and sociable humanoid robots. International Journal of Human Computer Interaction (2003) (in press)

    Google Scholar 

  7. Sugeno, M.: Theory of fuzzy integrals and its applications. PhD dissertation, Tokyo Institute of Technology (1974)

    Google Scholar 

  8. Kim, J.-H., Ko, W.-R., Han, J.-H., Zaheer, S.A.: The degree of consideration-based mechanism of thought and its application to artificial creatures for behavior selection. IEEE Computational Intelligence Magazine 7(1), 49–63 (2012)

    Article  Google Scholar 

  9. Ko, W.-R., Hyun, H.-S., Kim, H.-J., Choi, S.-H., Kim, J.-H.: Behavior Selection Method for Intelligent Artificial Creatures Using Degree of Consideration-based Mechanism of Thought. Paper presented at IEEE International Conference on Systems, Man and Cybernetics (2011)

    Google Scholar 

  10. Takagagi, E.: A fuzzy measure identification method by diamond pairwise comparisons and φ s transformation. Fuzzy Optimization and Decision Making 7(3), 219–232 (2008)

    Article  MathSciNet  Google Scholar 

  11. Narukawa, Y., Torra, V.: Fuzzy measure and probability distributions: Distorted probabilities. IEEE Transactions on Fuzzy System 13(5), 617–629 (2005)

    Article  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Woo-Ri Ko .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Ko, WR., Kim, JH. (2013). Behavior Selection Method for Entertainment Robots Using Intelligence Operating Architecture. In: Kim, JH., Matson, E., Myung, H., Xu, P. (eds) Robot Intelligence Technology and Applications 2012. Advances in Intelligent Systems and Computing, vol 208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37374-9_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-37374-9_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37373-2

  • Online ISBN: 978-3-642-37374-9

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics