Abstract
In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D games into 1D are also emerging from this exploration.
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© 2013 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Valente, A., Marchetti, E. (2013). Social Exploration of 1D Games. In: De Michelis, G., Tisato, F., Bene, A., Bernini, D. (eds) Arts and Technology. ArtsIT 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 116. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37982-6_19
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DOI: https://doi.org/10.1007/978-3-642-37982-6_19
Publisher Name: Springer, Berlin, Heidelberg
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