Abstract
The article presents a case study of artistic use of augmented reality built with the Layar augmented reality application. Members of ArtNetLab, a group of new media artists, have conceptualized a series of projects for geolocated virtual objects (augments), that can be perceived by means of smart-phone or tablet-computer applications in the urban space of a city. The user experience in art is not limited to practical and efficient use of a gadget directed towards a predetermined set of actions, instead it has to involve the user in the art experience, and this opens up a broad field of conceivable contexts. Our case study presents an art project that proposes and tests a concrete solution to the latent question proposed by an existing technology, and we describe how the artists encoded meanings by using a ubiquitous mobile platform for augmented reality.
This work was supported by the Slovenian Research Agency, research program Computer Vision (P2-0214).
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Bovcon, N., Vaupotič, A., Klemenc, B., Solina, F. (2013). “Atlas 2012” Augmented Reality: A Case Study in the Domain of Fine Arts. In: Holzinger, A., Ziefle, M., Hitz, M., Debevc, M. (eds) Human Factors in Computing and Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39062-3_30
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DOI: https://doi.org/10.1007/978-3-642-39062-3_30
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