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Repairing Disengagement in Collaborative Dialogue for Game-Based Learning

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Artificial Intelligence in Education (AIED 2013)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 7926))

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Abstract

Successfully promoting engagement within learning environments is a subject of increasing attention within the AI in Education community. Evidence is mounting that game-based learning environments hold great potential to engage students, but disengaged behavior is still observed. Devising adaptive strategies to re-engage students in the learning task is a key open research question. Toward that end, this paper examines the collaborative behavior of pairs of middle school students solving game-based computer science problems. We examine the dialogue moves that were used by a more engaged learner to repair a partner’s disengagement and consider the implications that these strategies may have for designing collaborative game-based learning environments.

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Rodríguez, F.J., Kerby, N.D., Boyer, K.E. (2013). Repairing Disengagement in Collaborative Dialogue for Game-Based Learning. In: Lane, H.C., Yacef, K., Mostow, J., Pavlik, P. (eds) Artificial Intelligence in Education. AIED 2013. Lecture Notes in Computer Science(), vol 7926. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39112-5_118

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  • DOI: https://doi.org/10.1007/978-3-642-39112-5_118

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39111-8

  • Online ISBN: 978-3-642-39112-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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