Abstract
Maintaining learner engagement is critical for all types of learning technologies. This study investigated how choice over a learning topic and the difficulty of the materials influenced mind wandering, engagement, and learning during a computerized learning task. 59 participants were randomly assigned to a text difficulty and choice condition (i.e., self-selected or experimenter-selected topic) and measures of mind wandering and engagement were collected during learning. Participants who studied the difficult version of the texts reported significantly higher rates of mind wandering (d = .41) and lower arousal both during (d = .52) and after the learning session (d = .48). Mind wandering and arousal were not affected by choice. However, participants who were assigned to study the topic they selected reported significantly more positive valence during (d = .57) but not after learning. These participants also scored substantially higher on a subsequent knowledge test (d = 1.27). These results suggest that choice and text difficulty differentially impact mind wandering, engagement, and learning and provide important considerations for the design of ITSs and serious games with a reading component.
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Mills, C., D’Mello, S., Lehman, B., Bosch, N., Strain, A., Graesser, A. (2013). What Makes Learning Fun? Exploring the Influence of Choice and Difficulty on Mind Wandering and Engagement during Learning. In: Lane, H.C., Yacef, K., Mostow, J., Pavlik, P. (eds) Artificial Intelligence in Education. AIED 2013. Lecture Notes in Computer Science(), vol 7926. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39112-5_8
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DOI: https://doi.org/10.1007/978-3-642-39112-5_8
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