Skip to main content

A Real-Time Rendering Technique for View-Dependent Stereoscopy Based on Face Tracking

  • Conference paper
Computational Science and Its Applications – ICCSA 2013 (ICCSA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7971))

Included in the following conference series:

Abstract

In our research, we propose and implement a virtual reality system with the common and widely used devices such as 3D screen and digital webcam. Our approach involves the combination of 3D stereoscopic rendering and face tracking technique in order to render a stereo scene based on the position of the viewer. Our approach is to calculate the offset values of face position to assign to the virtual camera position relatively. We employ a technique to change the typical symmetric frustum into asymmetric to achieve the head-coupled perspective. With our system, the rendered scene observed by human eyes remains realistic and the viewport can be seen as the physical window in the real environment. Therefore, the right perspective can be maintained regardless of viewer position.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Slotsbo, P.: 3D Interactive and View Dependent Stereo Rendering. M.Sc. thesis at Technical University of Denmark (2004)

    Google Scholar 

  2. Kevin, A.: 3D task performance using head-coupled stereo displays. M.Sc thesis at The university of Bristish Columbia, pp. 14–24 (1993)

    Google Scholar 

  3. Samuel, G.: 3D Vision Technology Develop, Design, Play in 3D Stereo. NVIDA (2011)

    Google Scholar 

  4. Sbastien, P., Vincent, P., Antoine, L., Marc, D.: An Interactive and Immersive System that dynamically adapts 2D projections to the location of a users eyes. In: Proceedings of International Conference on 3D Imaging (2012)

    Google Scholar 

  5. Paul, V., Michael, J.: Rapid Object Detection using a Boosted Cascade of Simple Features. In: Proceedings of Conference on Computer Vision and Recognition (2001)

    Google Scholar 

  6. Paul, B., Peter, M.: Stereoscopy: Theory and Practice. In: Workshop at VSMM. Queensland University of Technology (2007)

    Google Scholar 

  7. Jens, G., Gabriele, P.: View-dependent 3D Projection using Depth-Image-based Head Tracking. In: 8th IEEE International Workshop on Projector Camera Systems (2011)

    Google Scholar 

  8. Buchanan, P., Green, R.: Creating a view dependent rendering system for mainstream use. In: 23rd International Conference on Image and Vision Computing New Zealand, IVCNZ 2008, pp. 1–6 (2008)

    Google Scholar 

  9. Gary, B., Adrian, K.: Learning OpenCV. O’Reilly Media publisher (2009)

    Google Scholar 

  10. Opera development article, http://dev.opera.com/articles/view/head-tracking-with-webrtc/ (visited on February 20, 2013)

  11. Cognotics article, http://www.cognotics.com/opencv/servo_2007_series/index.html (visited on February 22, 2013)

  12. Build your own 3D displays course, http://web.media.mit.edu/~mhirsch/byo3d/ (visited on January 20, 2013)

  13. Anaglyph Methods Comparison, http://3dtv.at/Knowhow/AnaglyphComparison_en.aspx (visited on January 15, 2013)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Nguyen Hoang, A., Tran Hoang, V., Kim, D. (2013). A Real-Time Rendering Technique for View-Dependent Stereoscopy Based on Face Tracking. In: Murgante, B., et al. Computational Science and Its Applications – ICCSA 2013. ICCSA 2013. Lecture Notes in Computer Science, vol 7971. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39637-3_55

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-39637-3_55

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39636-6

  • Online ISBN: 978-3-642-39637-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics