Abstract
While special educational and training programs have been developed specifically for severely intellectually disabled (SID) students; little research has been carried out that employs the latest advances in virtual reality (VR) technology and 3D motion recognition for this population of students. In this study we focus on the development of a unique psycho-educational program called Interactive Sensory Program for Affective Learning (InSPAL) that exploits natural interface and virtual reality technologies together with pedagogically designed VR learning scenarios to enhance the pre-learning skills of SID students. The InSPAL program offers to SID students an environment in which to actively interact with the virtual learning scenarios, communicate in an alternative way, and develop a sense of mastery enhancing their learning potential. This paper will highlight the learning objectives, the instructional design and training flow for two of the learning domains of the InSPAL program. Our preliminary observations show that the SID students demonstrated an ability to interact with the virtual learning scenarios and many were able to communicate by raising their hands post training.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ip, H.H.-S., Byrne, J., Cheng, S.H., Kwok, R.C.-W., Lam, M.S.-W.: Smart Ambience for Affective Learning (SAMAL): Instructional Design and Evaluation. In: Proceedings of the 18th International Conference on Computers in Education (ICCE) - Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning, Putrajaya, Malaysia (2010)
American Psychiatric Association.: Diagnostic and Statistical Manual of Mental Disorders 31 (24th edn. text version), Washington (2000)
Picard, R.W., et al.: Affective Learning – a manifesto. BT Technology Journal 22(4) (2004)
Cheng, Y., Chen, S.: Improving Social Understanding of Individuals of Intellectual and Developmental disabilities through a 3D-facial Expression intervention program. Research in Developmental Disabilities 31, 1434–1442 (2010)
Bohil, J., Alicea, B., Biocca, F.: Virtual Reality in Neuroscience Research and Therapy. Nature Reviews Neuroscience 12, 752–762 (2011)
McComas, J., Pivik, J., et al.: Current Uses of Virtual Reality for Children with Disabilities. In: Riva, G., Wiederhold, B., Molinari, E. (eds.) Virtual Environments in Clinical Psychology and Neuroscience. IOS Press, Amsterdam (1998)
Eden, S., Bezer, M.: Three-dimensions vs. two-dimensions Intervention Programs: The effect on the Mediation Level and Behavioural Aspects of Children with Intellectual Disability. European Journal of Special Needs Education 26(3), 337–353 (2011)
Barbič, J., Safonova, A., Pan, J.Y., Faloutsos, C., Hodgins, J.K., Pollard, N.S.: Segmenting motion capture data into distinct behaviors. In: Proceedings of Graphics Interface 2004, pp. 185–194. Canadian Human-Computer Communications Society (2004)
Gao, Y., Ma, L., Chen, Z., Wu, X.: Motion normalization: the preprocess of motion data. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp. 253–256 (2005)
Shotton, J., Sharp, T., Kipman, A., Fitzgibbon, A., Finocchio, M., Blake, A., Moore, R.: Real-time human pose recognition in parts from single depth images. Communications of the ACM 56(1), 116–124 (2013)
Wilson, P., Foreman, N., et al.: Transfer of Spatial Information from a Virtual to a Real Environment in Pshysically Disabled Children. Disability and Rehabilitation 18(12), 633–637 (1996)
Zafrulla, Z., Brashear, H., Starner, T., Hamilton, H., & Presti, P.: American sign language recognition with the kinect. In: Proceedings of the 13th International Conference on Multimodal Interfaces, pp. 279–286 (2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ip, H.HS., Byrne, J., Lau, K.SY., Li, R.C., Tso, A., Choi, C. (2013). Interactive Sensory Program for Affective Learning (InSPAL): An Innovative Learning Program Combining Interactive Media and Virtual Reality for Severely Intellectually Disabled Students. In: Cheung, S.K.S., Fong, J., Fong, W., Wang, F.L., Kwok, L.F. (eds) Hybrid Learning and Continuing Education. ICHL 2013. Lecture Notes in Computer Science, vol 8038. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39750-9_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-39750-9_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39749-3
Online ISBN: 978-3-642-39750-9
eBook Packages: Computer ScienceComputer Science (R0)