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Using Learning Games to Meet Learning Objectives

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Serious Games Development and Applications (SGDA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

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Abstract

This paper addresses the question on how learning games can be used to meet with the different levels in Bloom’s and the SOLO taxonomy, which are commonly used for evaluating the learning outcome of educational activities. The paper discusses the quality of game-based learning outcomes based on a case study of the learning game 6Styles.

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References

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Henriksen, T.D. (2013). Using Learning Games to Meet Learning Objectives. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_28

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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