Abstract
Serious games can be defined as “games in which education (in its various forms) is the primary goal, rather than entertainment” (Michael and Chen, 2006). These applications use the characteristics of video games to engage individual in a learning experience. They belong to the type of computer-mediated environments of human learning, combining mediatized learning by machines, simulation, emotional reactions and professionalization.
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Michel, H. (2013). Cognitive Maps of Serious Games: An Exploratory Approach of Learners’ Representations. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_29
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