Abstract
A three-dimensional discrete harmonic map based on voxel data, a voxel-based harmonic map, and its application to deformation of voxel-based computational human models is proposed. If two voxel regions and a map from one boundary region to another boundary region (voxelized boundary condition) are provided, the voxel values of one region can be mapped to another region by using the voxel-based harmonic map. The voxel model can be deformed and manipulated with the boundary of the voxel model, and the voxelized boundary condition is encoded to the triangular mesh for efficient manipulation. The algorithm for pose deformation using a real voxel-based human model is verified.
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Nagaoka, T. (2013). Voxel-Based Harmonic Map for Voxel-Based Model Deformation/Manipulation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2013. Lecture Notes in Computer Science, vol 8034. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41939-3_62
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DOI: https://doi.org/10.1007/978-3-642-41939-3_62
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