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Architecture for Monitoring Learning Processes Using Video Games

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Learning and Intelligent Optimization (LION 2013)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7997))

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Abstract

PLAGER-VG is an architecture used to design, execute, analyze and adapt educational processes supported by video games, especially those that include collaborative activities and which use collaborative learning techniques. In this paper, we have focused on the monitoring and adaptive processes in order to customize activities both within the game and the learning process to improve the results obtained from using these collaborative video games. To perform these processes we propose a mechanism based on the use of a set of specialized agents included in this architecture to collect relevant information and to process it in order to obtain the necessary adaptation actions.

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Acknowledgments

This study has been financed by the Ministry of Science and Innovation, Spain, as part of the VIDECO Project (TIN2011-26928) and Vice-Rectorā€™s Office for Scientific Policy and Research of University of Granada (Spain).

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Correspondence to N. Padilla-Zea .

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Padilla-Zea, N., Lopez-Arcos, J.R., GutiƩrrez-Vela, F.L., Paderewski, P., Medina-Medina, N. (2013). Architecture for Monitoring Learning Processes Using Video Games. In: Nicosia, G., Pardalos, P. (eds) Learning and Intelligent Optimization. LION 2013. Lecture Notes in Computer Science(), vol 7997. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-44973-4_37

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  • DOI: https://doi.org/10.1007/978-3-642-44973-4_37

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-44972-7

  • Online ISBN: 978-3-642-44973-4

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