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Development of an Interactive Game as Educational Tool Using an Off-shelf Simulation Application

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AsiaSim 2013 (AsiaSim 2013)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 402))

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Abstract

With recent development of personal computer, interactive learning tools for educational purposes have evolved, from the use of blackboard and physical objects to the recent use of graphical animations on Personal Computers and Tablet PCs. The use of technology not only increases the effectiveness of personal computer as an educational tool, it also helps in engaging a learner. In this paper we attempt to create a computerized version of the popular beer program albeit with the use of 3D animation using an off-shelf simulation tool namely FlexsimTM Simulation System. The approach has expanded the usage of an industrial simulation tool from just a simulation and modelling tool to be used as a platform for interactive game development for educational purpose. With the built-in feature in 3D graphic animation it also shorten the time required to develop the game model.

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References

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Chan, D., Neo, P.C. (2013). Development of an Interactive Game as Educational Tool Using an Off-shelf Simulation Application. In: Tan, G., Yeo, G.K., Turner, S.J., Teo, Y.M. (eds) AsiaSim 2013. AsiaSim 2013. Communications in Computer and Information Science, vol 402. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-45037-2_36

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  • DOI: https://doi.org/10.1007/978-3-642-45037-2_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-45036-5

  • Online ISBN: 978-3-642-45037-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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