Zusammenfassung
Das CAVE-Konzept zur raumorientierten Mensch-Rechner-Interaktion, das Anfang der Neunzigerjahre vorgestellt wurde, findet trotz des damit verbundenen erheblichen technischen Aufwands zunehmend Verbreitung. Dieser Beitrag gibt eine Einführung in die CAVE-Technik und geht auf existierende Installationen und Anwendungen ein. Ferner wird eine Einordnung in andere Techniken zur audiovisuellen räumlichem Interaktion gegeben.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
Literatur
Akkiraju, N., Edelsbrunner, H., Ping, F., and Jiang, Q.: Viewing geometric protein structures from inside a CAVE; IEEE Computer Graphics and Applications, 16 (4), pp 58–61, 1996
Billinghurst, M., Savage, J., Oppenheimer, P., Edmond, C.: The Expert Surgical Assistant: An Intelligent Virtual Environment With Multimodal Input; Medicine Meets Virtual Reality Iv, 1996.
Burdea, G., Philippe C.I.: Virtual Reality Technology, 1994, NY, J. Wiley & Sons.
CACM: Special Issue on VR and Health Care, CACM 1997(8).
COVISE: http://www.hlrs.de/structure/organisation/vis/covise/ und http: / / www.hlrs.de / people/rantzau/ipt98_rantzau.pdf
Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Kenyon, R.V., and Hart, J.C.: The CAVE: Audio Visual Experience Automatic Virtual Environment, Communications of the ACM, Vol. 35, No. 6, pp 67–72, June 1992.
Cruz-Neira, C: Steering a High Performance Computing Application from a Virtual Environment, in Presence: Teleoperations and Virtual Environments, Vol. 4, No. 2, MIT Press, pp 121–129, Spring 1995.
Cruz-Neira, C., Langley, R., and Bash, P. A.: VIBE: a Virtual Biomolecular En-vironment for interactive molecular modeling; Computers h Chemistry, 20 (4), pp 469–477, 1996
Dechelle, F., DeCecco, M.: The IRCAM Real-Time Platform and Applications; Proceeding of the 1995 Interbationa! Computer Music Conference, International Computer Music Association, San Francisco, 1995
Disz, T.L., Papka, M.E., Pellegrino, M., and Stevens, R.: Sharing Visualization Experience among Remote Virtual Environments; in Proc. of the International Workshop on High Performance Computing for Computer Graphics and Visuali-zation, Swansea, United Kingdom, Juli 1995.
Fraunhofer-Institut für Graphische Datenverarbeitung, Abteilung Visualisierung und Virtuelle Realität: www.igd.fhg.de/www/igd-a4
FOCUS: Next Generation Visual Displays, Computer Graphics 31 (2), May 1997
Lucente, M.: Interactive Three-dimensional Holographie Displays: Seeing the Fu-ture in Depth, Computer Graphics 31, p. 63, May 1997
Ghazisaedy, M., Adamczyk, D., Sandin, D. J., Kenyon, R. V., and DeFanti, T. A.: Ultrasonic calibration of a magnetic tracker in a virtual reality space; In Procee-dings of the Virtual Reality Annual International Symposium ′95 (pp. 179–188). Los Alamitos, CA, USA: IEEE Comput. Soc. Press, 1995
Encarnacao, J., Knöpfte, Chr., Müller, S., Unbescheiden, M.: Experiments and Applications with 3-, 4- and 5-sided CAVEs, Presentation at Digital Convergence - The Future of the WWW, 20–23. April 1998
Hegedüs, A., Shaw, J., Lintermann, B., Stuck, L.: conFIGU- RING the CAVE; permanent installation at ICC, Japan; URL: http: / / www.ntticc.or.jp/permanent / cave / cave_e.html
Hirota, K., Hirose, M.: Providing Force Feedback in Virtual Environments; IEEE Computer Graphics and Appl., 15 (5), pp. 22–30, 1995
Information technology - Computer graphics and image processing - The Virtual Reality Modeling Language (VRML) - Part 1: Functional specification and UTF-8 encoding. URL: http://www.vrml.org/Specifications/VRML97/
Kohler, M., Schröter, S.: Handgestenerkennung durch Computersehen; Informatik ’98, in diesem Band
Kollin, J.: A Retinal Display for Virtual-Environment Applications; In Proceedings of the Society for Information Display, 1993 International Symposium, Digest of Technical Papers, Vol. XXIV. (p. 827). Playa del Rey, CA: Soc. for Inf. Display
Krüger, W., Fröhlich, B: The Responsive Workbench; Computer Graphics and Applications 14 (3), pp. 12–15, 1994
Laiioti, V., Garcia, Ch., Hasenbrink, F.: Meet.Me@Cyberstage: towards Immersive Telepresence; „Virtual Environments: Conference and 4th Eurographics Workshop, Eurographics Workshops Proceedings Series, ISSN 1024–0861, 1998
Landauer, J., Blach, R., Bues, M., Roesch, A., Simon, A.: Toward Next Generation Virtual Reality Systems, In: Proc. IEEE International Conference on Multimedia Computing and Systems, Ottawa, 1997
Avocado 1997, URL: http://http://viswiz.gmd.de/ hase/Avocado.html
Massie, T. H., J. K. Salisbury: The PHANToM Haptic Interface: A Device for Probing Virtual Objects; International Mechanical Engineering Exposition and Congress. Chicago (pp. 295-302) ASME (1994)
OpenGL Architecture Review Board: OpenGL Reference Manual: The Official Re-ference Document for OpenGL, Release 1, Addison-Wesley, Reading, Massachu-setts, 1992.
Sensable Technologies, URL: http://www.sensable.com
Ziegler, R.: Haptic Displays - How can we feel Virtual Environments?; in Procee-dings: Eurographics′96, France, 1996
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Müller, H., Hinkenjann, A., Blach, R., Göbel, M., Lang, U., Müller, S. (1998). CAVE: Ein High-End-Konzept der audiovisuellen räumlichen Mensch-Rechner-Interaktion. In: Dassow, J., Kruse, R. (eds) Informatik ’98. Informatik aktuell. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-72283-7_35
Download citation
DOI: https://doi.org/10.1007/978-3-642-72283-7_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-64938-0
Online ISBN: 978-3-642-72283-7
eBook Packages: Springer Book Archive