Abstract
This paper describes construction of an infrastructure for global peace gaming — specially on the issue of “Development and Sustainable Development” in third world countries. The gaming is to train “would-be decision makers” on crisis management, conflict resolution, and negotiation techniques.
Experience shows that the expertise necessary to participate in peace games does not exist in many parts of the world. To help educate future participants, and to promote the cause of peace by enhancing exchanges of education and joint research, GLObal Systems Analysis and Simulation (GLOSAS) Project is attempting to create a Global (electronic) University (GU) consortium.
This paper provides a brief account of the steps taken over the past dozen years which have led to the development of the Global University that is being organized to meet the challenge of the global issues both today and in the twenty-first century.
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© 1990 Springer-Verlag Berlin Heidelberg
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Utsumi, T., Gang, P.S. (1990). Environmental Gaming Simulation Network. In: Pillmann, W., Jaeschke, A. (eds) Informatik für den Umweltschutz. Informatik-Fachberichte, vol 256. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-76081-5_69
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DOI: https://doi.org/10.1007/978-3-642-76081-5_69
Publisher Name: Springer, Berlin, Heidelberg
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