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Every interactive system evolves into hyperspace: The case of the Smart Game Board

  • Conference paper
Hypertext / Hypermedia ’91

Part of the book series: Informatik-Fachberichte ((INFORMATIK,volume 276))

Abstract

Although an interactive system may be dedicated to a specific application, if it aims at a heterogeneous user community it must provide many application-independent functions, such as: User interface, an explanatory and communications component, and data base functions for data structuring and visualization. In other words, every user-friendly interactive application evolves into a hypermedia system. We present a case study of this phenomenon for an esoteric application: The Smart Game Board evolved from a computerized board and a programmer’s workbench into a powerful tool that supports game fans in the many functions they normally perform using a wooden board and paper: playing, analyzing, annotating, organizing and storing game collections. The special nature of these documents is reflected in highly specialized support functions, such as searching for patterns in a collection of Go games.

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© 1991 Springer-verlag Berlin Heidelberg

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Kierulf, A., Gasser, R., Geiser, P.M., Müller, M., Nievergelt, J., Wirth, C. (1991). Every interactive system evolves into hyperspace: The case of the Smart Game Board. In: Maurer, H. (eds) Hypertext / Hypermedia ’91. Informatik-Fachberichte, vol 276. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-76698-5_16

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  • DOI: https://doi.org/10.1007/978-3-642-76698-5_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-54145-5

  • Online ISBN: 978-3-642-76698-5

  • eBook Packages: Springer Book Archive

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