Abstract
Teenagers spend a large proportion of their day doing sedentary activities. They sit in school during classes and breaks, and after school they sit while doing homework, watching television or playing computer games. Novel ways of stimulating teenagers to be more active include applying games and play, because of its intrinsically motivating value. This paper presents a qualitative study of the role of persuasive feedback in a physical activity game. We performed interviews with teenagers who used a running game for several weeks. We describe their attitude towards persuasive feedback, its perceived effectiveness and possibilities for improvement.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer Fachmedien Wiesbaden
About this paper
Cite this paper
Sturm, J., Margry, S., van Doorn, M., Sluis-Thiescheffer, W. (2014). Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_18
Download citation
DOI: https://doi.org/10.1007/978-3-658-07141-7_18
Published:
Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-07140-0
Online ISBN: 978-3-658-07141-7
eBook Packages: Computer ScienceComputer Science (R0)